![]() Resident Evil tested my problem-solving, not necessarily in the same way as it’s contemporaries, but in the way that there was actually a logical route through the madness. I was used to the ability to tackle things in any order I fancied, sure, but there was something about the fact the entire game was an elaborate puzzle to solve that drew me in. Then there was the structure the game followed, allowing exploration through the mansion unhindered by rigid level structures, on a surface level at least. As I spent so much time on cutesy games like those, even this passing attempt at something like realism blew me away entirely. I was an innocent child once, as hard as that is to believe, and most of my gaming at the time revolved around mascot platformers like Spyro the Dragon and Croc: Legend of the Gobbos. ![]() Well, first of all, there was absolutely nothing like it in my gaming rotation at the time. ![]()
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